Love it, what you using?
any engine or your renderer + graphics or library?
Hi,
My game engine is built on top of Allegro.
Allegro is an immediate-mode rendering and utility library that provides a higher level interface to more system-specific APIs. It is similar to Raylib, SDL and SFML.
There are some other libraries used for more specialized features where I found Allegro to be lacking. Stuff for memory management, disk I/O, fixed-point mathematics and music mixing. Some of my own modifications are mixed in there.
All of the core engine code and object interactions are done on my own, sans the debug console which one of our other programmers helped out with.
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