Forums > The Library > Worlds.com
Rip World to 3d-model
Created by JPEG
Joined07/22/24
Posts2
Jul 22nd, 2024 at 8:38 am
#2448
Hi all. Is it possible to export level geometry (groundzero for example) to the mesh? I can export rwx to obj via AccuTrans3D, but it's only small chunks. Can this program combine all level models into one? https://files.worlio.com/users/sgeo/mods/RWX-Exporter/ ("A tool to 'capture' and export an entire world as RWX.") Or not? I just couldn't figure out how to use it
Jul 22nd, 2024 at 9:09 am (edited)
#2449
Yes, that mod will export the current room as one massive scene. You need to install it onto a specific version of Worldsplayer, 1922 I think. Then there should be a new button in the Options menu.

Here's the catch: you need to manually make changes to the RWX in a modeling program, the RWX exporter does not properly store materials etc. Everything will be insanely big and you'll need to tweak your distance clipping settings in the camera to even be able to work with it, since Worlds internally uses some stupidly massive integer numbers for it's math. The scale and position of PosableShapes is way off, and sometimes they just get skipped entirely so if you're trying to rip avatar models it can be a real pain in the ass.

But it is definitely possible, it's how I got my Taistelugo 3D model (I have similar rigs for Nexialist's and Wirlaburla's avatars too), as well as how I rendered the animated background on Kangworlds.net, which is a recreation of Jets GZ.
Joined07/22/24
Posts2
Jul 22nd, 2024 at 2:22 pm
#2450
Thank you! This worked with 1904 (as written in the readme). I didn't know about the new button in options :)
Guest posting not allowed
Please log in to post a reply.