The irony of this is that, in an attempt to justify not being able to do enough work in time for release, he has made their development cycle sound unnecessarily convoluted, which I'm pretty sure defeats the entire point of Bedrock Edition being a single game that's crossplatform. Nice going Microsoft.
You know what? I'd rather have good Minecraft updates every couple of years than have shitty ones that come out every few months. Look at what Terraria is doing. Massive content updates that are several years apart: the game is a complete game, and just when people finally get bored with it, they revamp the entire thing and release something that fans love. Why can't Microsoft do that with Minecraft? You can have a game that's successful and gets continually appended to without trying to rush out shit for Youtubers to obsess over or for cringy 14 year olds to try to be cute about (for example: adding Turtles to the game was almost completely pointless--they couldn't even decide if they wanted it to be harvestable or if they wanted it to be an endangered baby).
I've seen indie devs do better than this. Look at Hakita's
Ultrakill for instance. He's doing level design, music composition and production, game code, and most everything in that game completely by himself, and he's able to keep up with the development pace of a triple A studio. Mojang's Stockholm and Redmond divisions both have leagues more resources than he does and they can't add... just 3 mobs? In several months time? Notch used to prototype mob ideas into game code literally overnight.
At the very least they should add them one after the other so the community eventually gets what it wants. Or if that time is so scarce like they say it is, dedicate it exclusively to that and stop wasting time on extra decorative blocks we always get that 1% of the community actually wants. This whole "it's complicated" card kingbdogz is pulling to justify not giving the players what they asked for after it was literally offered to them is retarded.