Do you have any insight about my secondary problem about mouse input and keyboard input locking up randomly? it seems to happene whenever : a pop-up message appears on screen, the "quit" message pops up, clicking inside the 3d view box
Forgive me for the verbose theory, I hope this will make sense.
Worlds does a lot of it's GUI on a single-thread with the rest of the renderer, which causes the main window to freeze when menus are opened. Some of this is also by-design to prevent weird edge cases from clicking stuff around. But a lot of the Java AWT/Swing framework is also multi-threaded automatically, and when that happens the programmers have to manually tell Java not to accept user input. What it sounds like to me is, Worlds is setting that flag to disable the main window and then not changing it back.
This is not a bug that's been documented before. I have a hunch though. Can you list every Java version you have installed on your computer? Worlds is very sensitive to different JRE standards and won't run well on anything past Java 8. Please also tell us the version of your Worlds client, click Help > About Worlds in the top right.
It also seems like certain pop ups, for example, clicking a player and having the context menu with options such as "add friend" bluescreen my PC, something that i've never had happen in the 5 years ive had this computer, is this common?
No, not really. That is strange.
I have never seen anything like that happen before with Worlds. But I have seen some pretty nasty freezes that can happen in the Glee pod's flamingo maze, some of which make the desktop unusable until restart.
I'm a Linux user but in my past experience Windows is prone to panicking and killing itself whenever programs talk strangely to the graphics/sound drivers, and a lot of that comes down to both your specific hardware and how much mysterious Microsoft rot your Windows install has collected over the years. So I would chalk that up to just being bad luck.
Worlds makes calls to native C++ code outside the JRE very frequently so it wouldn't surprise me if something else installed on your system is causing undefined behavior, especially for a program of this age.
Also i'm not sure why the top bar is defaulting to windows 7, its not intentional, i get that alot when running old games.
Are you running it in compatibility mode? AFAIK Worlds doesn't normally do this on it's own. Windows sometimes forces a fallback to an older UI if it detects certain legacy behavior. It could also be your JRE doing it as that's ultimately what translates the AWT/Swing calls into WinAPI.